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Direct Wallpaper Engine v2.2.18 [Latest]

aprill.exe

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DESCRIPTION
Wallpaper Engine is an application for Windows with a companion app on Android which allows users to use and create animated and interactive wallpapers, similar to the defunct Windows DreamScene. Wallpapers are shared through the Steam Workshop functionality as user-created downloadable content. Use stunning Live Wallpapers on your desktop. Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of wallpaper are supported, including 3D and 2D animations, websites, videos and even certain applications.
  • Bring your desktop wallpapers alive with realtime graphics, videos, applications or websites.
  • Use animated screensavers while you are away from your computer.
  • Personalize animated wallpapers with your favorite colors.
  • Use interactive wallpapers that can be controlled with your mouse.
  • Many aspect ratios and native resolutions supported including 16:9, 21:9, 16:10, 4:3.
  • Multi monitor environments are supported.
  • Wallpapers will pause while playing games to save performance.
  • Create your own animated wallpapers in the Wallpaper Engine Editor.
  • Animate new live wallpapers from basic images or import HTML or video files for the wallpaper.
  • Use the Steam Workshop to share and download wallpapers for free.
  • Wallpaper Engine can be used at the same time as any other Steam game or application.
  • Supported video formats: mp4, WebM, avi, m4v, mov, wmv (for local files, Workshop only allows mp4).
  • Use the free Android companion app to take your favorite scene and video wallpapers on the go.
  • Support for Razer Chroma and Corsair iCUE.

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Additions / Changes

  • Added fluid simulation effect.
  • Added Media Integration for album covers and music data in Scene and Web wallpapers using Windows Global Media Sessions.
  • Added cursor ripple effect.
  • Added gradient blend effect.
  • Added radial blur effect.
  • Added chromatic aberration effect.
  • Added opacity mask to precise blur effect.
  • Added alpha blur option to blur effects.
  • Added time offset texture to water waves effect.
  • Added puppet warp alpha bone animations.
  • Added puppet warp texture channel animations.
  • Improved puppet bone visualization with new gizmos.
  • Added polygon selection tool to separation/character sheet editor.
  • Added options to control maximum width and number of rows for text layers.
  • Added ability to record GIFs for Workshop snapshot in editor.
  • Added asynchronous texture streaming loader to improve wallpaper loading speed.
  • Added "flicker value" stock script snippet.
  • Added puppet depth map painting and replaced basic extrusion.
  • Added mp4 as supported image layer import format to file dialog in editor.
  • Added stutter detection experiment to video playback through media foundation.
  • Changed gallery context menu to use more groups and be more compact.
  • Added ability to open wallpaper preview in portrait size or maximized.
  • Improved property changing consistency in animation editor.
  • Changed animation wrap loop option to be enabled by default.
  • Added ability to copy and paste entire animation channels easily from property context menu.
  • Added dark theme support to tray menu using undocumented APIs.
  • Added resolution options to high-performance export for tablets.
  • Added new monitor identification system (Managed) which will be used in new configs by default and will be more resilient against Windows inconsistencies.
  • Changed display HDR to manage albedo brightness so extreme brightning is avoided when albedo brightness is too high.
  • Improved automatic web audio muting.
  • Improved lockscreen image cropping when monitors are offset vertically.
  • Changed scenescript module to only unload on program shutdown so stability bugs in V8 are avoided when DLL gets reloaded too often.
  • Added performance warnings to expensive (multi pass) effects.
  • Added shader property grouping for complex effects.
  • Added layer sorting menu to context menu in editor.
  • Reduced memory required for sprite sheet base textures.
  • Added 45 snapping to editor knob control when holding SHIFT down.
  • Changed editor texture memory to include missing, currently invisible textures.
  • Improved Workshop assets not updating after subscribing externally.
  • Changed audio detection to use selected audio input device.
  • Added support for HDR effects high performance encoding for mobile.
  • Added ability to add application rules for files with invalid program extensions.
  • Added ability to copy playlists and wallpaper properties between monitors from display selection.
  • Improved key frame selection behavior in curve editor.
  • Added placeholder solid layer that allows using a basic layer with dynamic user/system textures.
  • Added floating rounding to nested property sliders in editor.
  • Added Workshop URL copy button to editor menu and publish dialog.
  • Added roboto mono as new stock mono spaced font.
  • Added "getWallpaper" command to CLI to print out current wallpaper path.
  • Added video texture count to editor stats.
  • Added effect performance counts to editor stats.
  • Updated Wuffs PNG decoder.
  • Updated Windows SDK.
  • Updated ASIO.
  • Changed main projects to C++20.

Bug Fixes

  • Fixed blend mode layers to not be pre-rendered when invisible.
  • Fixed timeline editors being unlinked when toggling preview.
  • Fixed customizable tag being added when invalid user property links are present.
  • Fixed image reflection not working when lighting is disabled.
  • Fixed font characters being unmapped too early and text rendering incorrectly.
  • Fixed particle editor viewport settings.
  • Fixed clean project dialog suggesting deletion of newly used files due to scene file not being updated beforehand.
  • Fixed playlist app shutdown/restart delta time not being used to advance playlist on load.
  • Fixed cloning shell hook not being reloaded after Explorer crashing.
  • Removed unlisted option from publish dialog since it's unavailable on Steam now.
  • Fixed portrait/phone wallpapers being difficult to record a snapshot for in the editor.
  • Fixed brush detection on perspective/rotated layers.
  • Fixed being able to upload badly encoded videos.
  • Fixed video colorization sometimes not taking effect.
  • Fixed wrap loop frames option causing second to last frame to not save correctly.
  • Fixed UV position picker for post-processing layers.
  • Changed app wallpaper to close parent window before attempting to shutdown child process to potentially improve app closing behavior.
  • Fixed playlist not looping properly when the following is true: two wallpaper, intro enabled, sorted timer, change on video end enabled.

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System Requirements (Minimum) :

  • CPU: 1.66 GHz Intel i5 or equivalent
  • RAM: 1024 MB
  • VIDEO CARD: HD Graphics 4000 or above
  • OS: Windows 7 (with Aero), 8.1, 10, 11 (tested worked)
  • FREE DISK SPACE: 512 MB
Requirement :
Microsoft Visual C++ Pack & DirectX End-User Runtimes (June 2010)

Installation Instruction :
1. Extract Zip file
2. Run Launcher

File : Wallpaper Engine v2.2.18 [Latest].zip
0/60
MD5 : 2863d5d9b866254f538a2bb66e602f56
SHA-1 : 7c2f8679be35f70d593e794a172d2e1b0e70dcfc
SHA-256 : a087182757d32c3c83f8af3689825808f1c5556367d593da303c3e5b1fd53fa5
File size : 191.92 MB (201241124 bytes)



Download Link :
 
Last edited:

Wichestery2k

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@aprill.exe nicely done!
 

RedDove

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:hi: thanks for sharing this @aprill.exe :)
 

ludizy

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thanks for sharing bro , i really appreciate
 

Dr. Moh

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Amazing! and everything works thank you! but how can i get wallpapers from steam workshop using it?
 

newbieX

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Thank you buddy for your share.
 
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