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Torrent The Foundry Cavavr V2.1v1 Fore Nuke (x64)

Uncle Mac

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Description:

CaraVR is a suite of nodes designed to assist compositing of mono and stereo live action 360 footage
in post-production. All CaraVR nodes integrate seamlessly into Nuke and are applied to your clips as any other node. They can all be animated using the standard Nuke animation tools.

The CaraVR nodes can be separated into three broad categories: stitching, workflow, and review. These categories are outlined below.

Stitching:
The Stitching nodes take care of the process of aligning your camera rig output and joining the
separate images into a single, cohesive frame. You can also perform some optional global color
corrections at this stage.

  C_CameraSolver:

- calculates the geometry for the multi-camera rig. This defines the location and orientation for each
camera so that the images can be stitched. See Stitching Camera Rigs for more information.

 C_CameraIngest:

- takes manually solved or pre-tracked footage from third-party applications and adds CaraVR
metadata to the stream to build a model of the relationship between the cameras.

C_Stitcher:
- automatically generates a spherical lat-long by warping and blending between the different input images.

C_GlobalWarp:
- an optional step to produce a preview stitch using metadata, passed downstream from a C_CameraSolver, to help minimize ghosting in overlap regions.

C_ColourMatcher:
- an optional step to perform global gain-based color correction for all the views in a rig to balance out differences in exposure and white balance.

-And Many more Check here:https://learn.foundry.com/cara-vr/Content/user_guide/introduction/intro_nodes.html
Code:
Whats New:https://www.foundry.com/products/cara-vr/new-releases
Code:
System Requirements:

Cara VR 2.1 is compatible with Nuke, NukeX, and Nuke Studio version 10.5v7 or above, version
11.0v3 or above, and version 11.1v1 or above

-OS:Windows 7 or Windows 10 (64-bit only)
-CPU:x86-64 processor, such as Intel Core 2 Duo or later
-Storage:5 GB disk space available for caching and temporary files
-Ram:At least 8 GB RAM
-Display:At least 1280 x 1024 pixel resolution and 24-bit color
-GPU:Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0. *

*To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for
floating point textures and GLSL.

The.FOUNDRY.CARAVR.V2.1V1.For.NUKE.x64.XFORCE Single links:
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Wichestery2k

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