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Direct The Settlers 6 : Rise of an Empire

SiteWizard

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The Settlers 6 : Rise of an Empire

VSIBJ.jpg


Developer(s) Blue Byte
Publisher(s) Ubisoft
Producer(s) Benedikt Grindel
Designer(s) Alex Brüggemann
Andreas Suika
Programmer(s) Dietmar Meschede
Artist(s) Thorsten Mutschall
Writer(s) Jeff Grubb
Composer(s) Michael Pummel
Series The Settlers


The Settlers 6 : Rise of an Empire
The charm and big heads are back, but you won't find any huge steps for settler kind in Blue Byte's latest.
By Dan Adams The Settlers series has been around since the dawn of time.
As much as it's had its share of problems over the years, it's hard not to genuinely care for it in a strange "I love watching sea monkeys grow" kind of way.
It's almost always had charm along with some decent gameplay features, but never quite managed to put together enough successes to scale that wall of greatness.
Settlers has even gone so far as to slide backwards in recent iterations.
Happily the latest attempt by Blue Byte, The Settlers: Rise of an Empire, is one of the best so far and definitely better than The Heritage of Kings.
It's one of the easiest in the series to get into and has the best visuals the series has ever seen.
It's still got some problems with trading, combat, and pacing, but the overall package is pretty decent.
The main gist of the game remains pretty loyal to Settlers of yore.
Build up a settlement, harvest resources, expand outward, train some soldiers to defend, and create the best and safest place for your life-loving melon-headed subjects that you can.
It's a simple system and one that's hard for some gamers to find entertainment in, but tends to be endearing for those of us that enjoy watching towns sprout from nothing but a Medicines of dirt.

It definitely helps that this is the most complete package we've seen in Settlers history.
Where as Heritage of Kings was good technically but offered up very little personality,
Rise of an Empire has plenty of personality as the series has moved back to bright and cheery colors and cartoony characters with big heads and great animations.
The detail afforded to all of the structures is pretty great.
Everything from the architecture to the settlers hanging out the window pounding out the laundry adds something to look at.
Seeing your settlement grow in size and become a bustling little town is definitely fun.
Of the big features changed in Settlers, my favorite is perhaps that maps are divided into several territories.
Each of these territories have resources associated with them including wood,
metal, fertile land, or some sort of food source.
In order to be able to take advantage of any of those resources players have to go out and place an outpost down, which costs resources and money,
which will force players to explore and think about where to spend their beginning resources to expand rather than just claim the first territory to come along.
Other players (human or AI) can try and take this outpost by damaging it enough to capture it.
This simple mechanic will help players get out of their starting city, capture land and be forced to defend it, which is a good thing as lazy good for nothings are boring to play against.
The big problem with and otherwise good mechanic is that every building and road in the territory blows up once the territory changes hands.
Not only is it aggravating to the guy that built it (as it probably should be), but also the guy attacking.
I'd just as soon take all of the structures as my glorious prize for assaulting the enemy and would prefer it if it was an option to convert the settlers there or simply kick out the old settlers,
keep the buildings, and choose which ones for my settlers to inhabit.

The knight is another good addition in theory.
You'll pick one in each mission or multiplayer match and the choice will likely influence the way you play.
Each has special abilities, one passive and one active, that will help your settlement though their abilities seem pretty out of balance.
I don't understand why anyone would play with a knight other than Hakim who has the most useful abilities by far.
The rest has been simplified from Settlers past to cut down on any last micromanagement issues.
This includes the move to combine housing and work buildings together, which is actually a very pleasant change.
You'll see the residences above the businesses, which does make sense for a bustling city,
and the combination of meandering streets radiating out from the town square and vertical buildings is definitely eye-catching.
These structures can be upgraded to hold more settlers and increase the production speed of whatever their harvesting or making.
Strangely that has the opposite effect of what you'd expect. It actually decreases the amount consumed of various goods when more people live there.
It doesn't make a lot of sense and means there's zero reason not to upgrade each building immediately.
It's pretty strange since there's a good relationship between goods obtained, manufactured and consumed for the most part.
Resource harvesting has also been streamlined to require way less management and frustration.
Raw materials, other than trees, are found in set locations.
Just place a harvest structure down next to the resource and the settlers will get to it.
They'll resource the hell out of whatever they're supposed to until there isn't any more at which point you'll hear a message "A settler can't find any game to hunt" or some such thing.
This keeps the little guys from wandering too far around the map looking for more of the same resources and,
allows you the chance to simply tear the building down and use the resources and manpower elsewhere.
Doubled with roads, which are easily drawn around the map, the system works very well and allows you concentrate on higher level strategies.
Basically, the aggravation of managing menial settler tasks from previous games has been eliminated.
2007 video game

What are the minimum requirements for The Settlers 6 : Rise of an Empire?
Your system should meet or exceed the minimum requirements for this product to work on your system.

Minimum Configuration:
- Windows XP SP2, Windows XP (64-bit), Windows Vista, Windows Vista (64-bit)
- DirectX 9.0c (June 2007 release)
- Pentium 4 2.0 GHz, Athlon XP 2000+ processor
- 512 MB RAM
- 128 MB DirectX 9.0c- compliant video card with vertex shader 1.1 and pixel shader 1.3 support::
- NVIDIA GeForce4 Ti 4200
- ATI RADEON 9500
- DirectX 9.0c-compliant sound card
- 2 GB free hard drive space
- DVD ROM drive

Recommended:
- Windows XP SP 2, Windows XP (64-bit), Windows Vista, Windows Vista (64-bit), windows 10.
- DirectX 9.0c (June 2007 release)
- Pentium 4 3.0 GHz, Athlon 64 3400+ processor
- 1 GB RAM
- 256 MB DirectX 9.0c- compliant video card with shader 2.0 support::
- NVIDIA GeForce 7600 GT
- ATI RADEON X1650 XT
- DirectX 9.0c- compliant sound card
- 2 GB free hard drive space
- DVD ROM drive

HOW TO INSTALL

Download OldBuildingGame. rar file
Unrar the rar file and you get TheSettlers6.rar
Unrar TheSettlers6.rar
to a Dir you made .
copy Settlers6R.exe to desktop:)
Play :)

Size = 5.54GB



 
Last edited:

Mirkec

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I remember when Settler 2 shows up. Those were days. Thanks for the memories @SiteWizard! Nice share!
 
Last edited:

SiteWizard

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@Mirkec i have the total collection here ...
only not the host to upload 28GB ..
Also tell me when there is a problem :)
i have tested the download here and all is fine and working :)
 

Mirkec

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Well, that is a lot of settlers @SiteWizard ! :)
Something similar we have in Europe these days. ;)
Try firedropDOTcom cloud, they offer 100 GB free space these days! Maybe you catch the train.
 

Jonas_Barua

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i love this game, i hope it works Multiplayer, thanks:inlove:
 

SiteWizard

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@Mirkec thank you for the info on that host :)
But that host is NOT allowed here ... it is not in the list .
 

Mirkec

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it is not host site, it is a cloud service such as Dropbox and no links to cash sites! Only clean direct links!
 

SiteWizard

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Nice one maybe @TheMacGyver can add it to the aproved hosts list :)
 

Uncle Mac

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Well, that is a lot of settlers @SiteWizard ! :)
Something similar we have in Europe these days. ;)
Try firedropDOTcom cloud, they offer 100 GB free space these days! Maybe you catch the train.
Nice one maybe @TheMacGyver can add it to the aproved hosts list :)
If its not on the Disallowed list its ok.. Until there is complaints etc... No Problem
 

SiteWizard

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@TheMacGyver thank you good to know :)
ow man that firedrop cloud is still giving the 100GB storage only you need to download a app for mobile phone ...
there is NO free account in it ... (grrr)
 
Last edited:

Mirkec

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@SiteWizard Yeah, I just saw it they changed the offer today. Probably to break the invasion of intruders. ;)
But if I understand right, if you download the Android app and register with mail you still get the same deal! Try with fake mail if you are not sure
 

Hawkeye

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added direct prefix, :h: also thanks will take a look at this
 

SiteWizard

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thank you for placing it there @Hawkeye i did a direct link where the download picture is :)
i also have the game "The Settlers 7 " here 7GB maybe i can schrink it to 5GB will see that tomorrow :)
also i will see where i can upload it then ... on that host i only have 2gb left (lol)
 
Last edited:

TegraDroid

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thanks for the share collecting all the games played back in day
 

SiteWizard

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@TegraDroid more will come :) , when i have the space to upload them :)
 

lordwoodoo

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Thanxs for share brow!
Could you please add a mirror? I'm having trouble downloading on Mega.
 

SiteWizard

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@lordwoodoo no space ...
and i just have tested the link and ALL is working perfect :)
 
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