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Direct The Foundry Nuke 10 Studio (x64)

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The Foundry Nuke 10 Studio (x64)

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The NUKE tools you use every day are about to get a whole lot better. Coming in early 2016, NUKE 10 focuses on enhancing performance, increasing stability, blitzing bugs and delivering new functionality in the areas that matter most to artists: paint, rendering, playback, export and more. We’ve also got a whole sweep of updates to keep NUKE up to date with industry standards, plus new OpenColorIO integration to simplify your color management workflow.
NUKE 10’s new features and enhancements are designed to speed up the tasks at the core of every compositing job. A new 3D ray trace renderer gives NUKE the ability to create native reflections, and also scales better and produces higher quality output. Meanwhile, NUKEX and NUKE STUDIO get a powerful new Smart Paint toolset that lets you add textures or paint to image sequences that contain complex motion or subtle detail

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Performance and technology updates
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Accelerated Roto Paint performance

Now you can enjoy improved interactivity and stability when working with large numbers of paint strokes in a single Roto Paint node, reducing the need to split painting over multiple nodes. Overall, you’ll experience a smoother workflow and a more satisfying creative process.

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Core compositing enhancements

Substantial work has been carried out to improve the way NUKE performs localization resulting in a faster, more stable solution. In addition, the Vector Blur algorithms have been revamped to generate better quality motion blur results—including areas of occlusion—and now run on the GPU.

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Extended GPU support

Take better advantage of your graphics hardware investment to accelerate your workflows, with new support for harnessing the power of dual identical NVIDIA GPUs when using NUKE's GPU-accelerated nodes. In addition, AMD cards are now supported for MacBook Pro laptops.

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Pipeline tools

NUKE 10 includes a number of enhancements for developers integrating it into modern pipelines: as a step toward supporting ACES, OpenColorIO has been integrated into NUKE’s root LUT management; Pyside and OpenEXR libraries have been updated; and Blink Script can now use a GLSL GPU path.
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Enhanced editorial & conform tools

NUKE STUDIO Exclusive - With an emphasis on continuing to refine and improve NUKE STUDIO’s editorial and conform tools, this release offers a number of new and enhanced features that include a new Color Correct soft effect; audio scrubbing; and a half-waveform display option.
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Timeline performance

NUKE STUDIO Exclusive - Considerable effort has been invested in NUKE 10 to identify and address timeline performance bottlenecks, resulting in better responsiveness when interacting with the user interface; more stable playback; accelerated file transcoding for many file types; and faster QuickTime creation.

The NUKE tools you use every day are about to get a whole lot better. Coming in early 2016, NUKE 10 focuses on enhancing performance, increasing stability, blitzing bugs and delivering new functionality in the areas that matter most to artists: paint, rendering, playback, export and more. We’ve also got a whole sweep of updates to keep NUKE up to date with industry standards, plus new OpenColorIO integration to simplify your color management workflow.


NUKE 10's new features and enhancements are designed to speed up the tasks at the core of every compositing job. A new 3D ray trace renderer gives NUKE the ability to create native reflections, and also scales better and produces higher quality output. Meanwhile, NUKEX and NUKE STUDIO get a powerful new Smart Paint toolset that lets you add textures or paint to image sequences that contain complex motion or subtle detail—check out the video!


Talking of NUKE STUDIO, one year after its initial launch, we’ve continued to invest in our end-to-end VFX, editorial and finishing solution. NUKE STUDIO’s timeline toolset is now even better, with new in-timeline soft effects including a real-time keyer; enhanced audio handling; and a big push on improving performance. Whether you're working as an individual artist or as part of a collaborative team, the latest release of NUKE STUDIO has everything you need to successfully complete short or long-form projects.


Operating Systems

  • 10.8 (Mountain Lion), 10.9 (Mavericks)
  • Windows 7 64-bit and Windows 8 64-bit
  • CentOS/RHEL 5 and CentOS/RHEL 6

Other operating systems may work with NUKE, but have not been fully tested. If you have any problems with a particular operating system.


  • OSX Yosemite (OSX 10.10) is unsupported at this time. We will update this page when it has been fully qualified.
  • Windows 10 is currently unsupported. Our QA and Development teams are in the process of reviewing Windows 10 support and we will update the system requirements as soon as it is qualified.
  • There is a bug with our FLEXlm licensing which prevents NUKE running on the new Mac Pros if Thunderbolt devices are connected to the machine. We are currently in the process of transitioning all NUKE licensing to RLM to remove this issue. If you are running NUKE as part of the Production COLLECTIVE then NUKE will be using an RLM license so you can avoid this issue by updating to NUKE 8.0v6 or later.
Hardware Requirements

  • x86-64 processor, such as Intel Core 2 Duo or later
  • 5 GB disk space available for caching and temporary files
  • At least 8 GB RAM
  • Display with at least 1280 x 1024 pixel resolution and 24-bit color
  • Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0. Tested Graphics Cards for Linux are Quadro K4000 and Quadro K6000

To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL.



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